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MTD201 Fundamentals of Graphics Design Assignment Sample SUSS Singapore

3D modeling is a hot trend these days and this course will introduce students to both the theoretical as well as practical aspects of 3-dimensional design. The class offers ample opportunities for hands-on learning through graphics designing techniques that can be applied in any industry or field imaginable. 3D modeling is perfect for product development, architecture, game development, and even medical illustration.

The course begins with an introduction to the history of 3D design and its various applications. Students will learn about the different software programs that are used in 3D modeling and how to create basic three-dimensional shapes. They will also learn how to texture and light their models, and how to render them for printing or display. In the later sections of the course, students will be introduced to more complex 3D modeling techniques such as animating objects and using physics engines.

By the end of this class, students will have a strong foundation in 3D design and will be able to create models that are both beautiful and functional. They will also have the skills to work in a variety of industries where 3D modeling is essential. So if you want to learn how to create amazing three-dimensional designs, this is the course for you.

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Assignment Task 1: Describe the use of Blender shaders & Material Editor

The Blender shader is a node-based system that allows you to create complex materials. The Material Editor is a window that lets you control the parameters of your shader nodes. You can create new nodes, delete nodes, and connect nodes together in different ways to create more complex materials.

When you create a new material, Blender will automatically create a default shader for you. This shader consists of a diffuse color, an ambient occlusion value, a specular color, and a metallic value. You can edit these values to change the appearance of your material.

The diffuse color is the base color of your material. The ambient occlusion value controls how dark the shadows are in your material. The specular color is the color of the highlight on your material. The metallic value controls how metallic your material looks. A metallic material will reflect light differently than a non-metallic material.

Assignment Task 2: Discuss and apply the basics of lighting

Lighting is one of the most important elements of photography. It can be used to control the mood and feeling of an image, as well as to direct the viewer’s attention.

There are three basic types of lighting that you should know about: natural light, artificial light, and flash. Each type has its own strengths and weaknesses, which you’ll need to take into account when planning your shots.

Natural light is always best if you can use it, but it’s not always possible or convenient. Artificial light is a great substitute for natural light, but it can be tricky to get just the right effect. Flash is great for filling in shadows and adding extra punch to your photos.

When it comes to lighting, experimentation is key. Try out different combinations of light sources and see what works best for your particular shots. With a little practice, you’ll be able to create beautiful images with just the right mood and feeling.

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Assignment Task 3: Apply the concept of Animation in a 3D application

Animation is the process of creating the illusion of motion and shape changes by displaying a series of pictures, or frames, in quick succession. In a 3D application, animation can be used to create the illusion that an object or character is moving in three-dimensional space.

There are many different ways to create animation in a 3D application. Some common methods include keyframe animation, inverse kinematics (IK), and physics-based animation. Each method has its own strengths and weaknesses, so it’s important to choose the right method for each situation.

Keyframe animation is a technique that uses data points called keyframes to control the movement and behavior of an object or character. Keyframes are usually placed at strategic points in the animation, and the software uses them to calculate the in-between frames. This technique is usually used for simple animations, where the movement of the object or character is relatively predictable.

Assignment Task 4: Employ basic materials and apply to objects

There are many different ways that you can employ basic materials and apply them to objects. For example, one way is to simply use the material as is. Another way is to transform the material into a new form before applying it to an object. A third way is to combine multiple materials together to create a new composite material. Each of these approaches has its own benefits and drawbacks, and the best approach for any given project will depend on a variety of factors. 

Let’s take a closer look at each of these two approaches:

1) Use the material as is: This approach is often the simplest and most direct way to employ a basic material. However, it can also be somewhat limiting, since you are limited to the properties of the material itself.

2) Transform the material into a new form: This approach can be more versatile than simply using the material as is, since it allows you to change the material’s properties. However, it can also be more complicated and time-consuming to execute.

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Assignment Task 5: Appraise 3D objects to create a still scene

There are a few different ways you can create a still 3D scene. 

One common approach is to use 3D modeling software to digitally create your scene. Once you have created your model, you can then use various rendering techniques to create a realistic or stylized image of your scene. This can be a great way to get very precise control over the look and feel of your final image.

Another approach is to physically build your scene using real-world objects. This can be a fun way to experiment with different materials and textures, and can give your final image a more natural look and feel. If you go this route, you’ll need to take care to properly light your scene and position your camera so that everything looks just right.

Finally, you can also create a still scene by using images or videos that have already been created. This can be a great way to get started quickly, and can be a great way to experiment with different styles and effects. You’ll need to make sure that the images you use are high quality and properly aligned, or your scene will look sloppy.

Assignment Task 6: Illustrate transformations and cloning of objects

Objects can be transformed using basic operations like translation, rotation, and scaling. More complex transformations can be made by combining these basic operations.

Objects can be cloned by creating a copy of the object with all the same properties (position, rotation, scaling, etc.). Copying an object creates a new object that is independent of the original object.

Objects can be transformed using basic operations like translation, rotation, and scaling. More complex transformations can be made by combining these basic operations.

To translate an object, you move it a certain distance in a specified direction. To rotate an object, you rotate it around a fixed point. To scale an object, you change its size.

You can combine these basic operations to create more complex transformations. For example, you can rotate an object around two different points or scale it in two directions at once.

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